Showing posts with label tinsul pop. Show all posts
Showing posts with label tinsul pop. Show all posts

Wednesday, December 2, 2009

Butte songs...

Here are some of the first reasonable sounds generated by "Butte". These are MIDI sequences which I pulled into Logic and created mp3s for. All the notes are auto-generated. I didn't touch them! Sounds neat to me:

Dec2-one.mp3

Updated: 12-7-09

Updated: 12-8-09
Ok, Ms. Anonymous/Mom: how about this one?
swirlybounce-4mom.mp3 (note this was hand-edited so it isn't really 100% auto-generated any longer :)

Tuesday, December 1, 2009

Tinsul Pop! Butte

"Butte" is the name of a rendering library I wrote ages ago while in grad school. I never distributed it outside of my own hands... and I probably can't even dig up the old code. If I recall correctly it was a retained-mode graphics API with some stuff like what wound up in VRML. That was back in the day when just getting triangle spans rendered in hardware was a big deal. "Mesa3D" was fairly new back then and "Butte" was a play on that.

"Tinsul" is the name I made up for a WoW character (gnome, warlock of course) my son played. Created from a few syllables I took from LoTR lore it means something like "sparkle wind." That it also sounds like "tinsel" makes it cute to me. Now, long ago when I was making ever more WoW characters for myself I named one "TinsulPop" for what should be almost obvious reasons: Tinsul's pop/dad, get it?

Later I just liked "Tinsul Pop!" so much that I am likely to use it as the nom-de-whatever in any media/software sales I attempt. I have a product/codebase under works which I am declaring will be the "Butte" I never released.